C++ / Basic OpenGL Is there anyway to slow down this loop? /* Loop until the user closes the window.
C++ / Basic OpenGL
Is there anyway to slow down this loop? /* Loop until the user closes the window */
while (!glfwWindowShouldClose(window))
{
/* Render here */
//'The' Loop
for (int x = 0; x <= 5;="">
{
glClear(GL_COLOR_BUFFER_BIT);
map();
enemy(x);
Sleep(1000);
} /* Swap front and back buffers */
glfwSwapBuffers(window); /* Poll for and process events */
glfwPollEvents();
} glfwTerminate();
return 0;
} The enemy function is calling this: void enemy(int num) //Written By Ryan
{
switch (num)
{
case 1: glBegin(GL_TRIANGLES); //Position 3
glColor3ub(255, 0, 0);
glVertex2f(0.25, 0.9);
glVertex2f(0.1, 0.6);
glVertex2f(0.4, 0.6);
glEnd();
break;
case 2: glBegin(GL_TRIANGLES); //Position 6
glColor3ub(255, 0, 0);
glVertex2f(0.25, 0.4);
glVertex2f(0.1, 0.1);
glVertex2f(0.4, 0.1);
glEnd();
break;
case 3: glBegin(GL_TRIANGLES); //Position 7
glColor3ub(255, 0, 0);
glVertex2f(-0.25, 0.4);
glVertex2f(-0.4, 0.1);
glVertex2f(-0.1, 0.1);
glEnd();
break;
case 4: glBegin(GL_TRIANGLES); //Position 10
glColor3ub(255, 0, 0);
glVertex2f(-0.25, -0.1);
glVertex2f(-0.4, -0.4);
glVertex2f(-0.1, -0.4);
glEnd();
break;
case 5: glBegin(GL_TRIANGLES); //Position 14
glColor3ub(255, 0, 0);
glVertex2f(-0.25, -0.6);
glVertex2f(-0.4, -0.9);
glVertex2f(-0.1, -0.9);
glEnd();
break;
}
}
What I want to happen: I want to be able to move the “enemy” image down a path by using the for loop. I think that is happening, however it is running so fast I only see the final out put at Enemy(5). Is there a way to slow down the loop so that I will be able to see it moving from each location? This is for a basic tower defense game. Apr 26 2022 01:33 PM
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